MeshFile=xfinish002.gmt CollTarget=True HATTarget=False MeshFile=xfinish001.gmt CollTarget=True HATTarget=False MeshFile=xfinish.gmt CollTarget=True HATTarget=False The timing for Full Throttle goes as follows: Race is over, reset to warmup, set grid, go race. Plus everyone can be in the server and you just set grid spot 1 and 2. Granted, with only 2 people racing folks could host a race with a crap connection. As ethone said, total pain in the ass when you have a heard of drivers wanting to race. This is how I have this track setup in RF1. Here is how a timing screen of a driver would look like:Īnd last but not least, here's a video of how it would look like, although with a single player for this demonstration: To add the reaction time from the green lights you would however have to visually check for early starts and who crosses the timing line at 0.25 miles (marked on the track) first. In comparing sector 1 times of two drivers you can check how good either was off the line. If you move too far ahead at the starting line the timer would trigger and your time would count, kind of accidentally enforcing the starting placement. Sector 2 can either be an additional time if you do the "long" dragstrip, or be a meaningless slow down sector before you cycle around for another go. The way the timing works you will get a sector 1 time that will be your 0.25 miles time. Since the starting sequence is not tied to the ingame starting checks for false/early starts, parallel and simultaneous starts will only have added meaning if you have a marshall checking for early starts. It is roughly 12s between green lights.įor the first lap to count you need to exit the pits area, cross the s/f line, cross sector 1, cross sector 2 and head back to the S/F line for the first "proper" start that will give you timed sectors. There is a starting light at the S/F line that will cycle through a starting sequence so that you can start as many drag sessions as you wish within a session. Sector 2 is at roughly 0.5 miles for a fictional, longer drag race. Sector 1 is after 0.25 miles, as I read is the usual distance for drag racing. The S/F line is obviously where the start happens. I'll be describing how I did that and would like to know from those who would actually use this type of racing if it sounds practical or if there's anything I missed.Īll that I figure is needed is one person to act as a marshal in an online session to give either feedback on times or to check parallel starts if that is what you're after. So the best we can do is work around that limitation. Now I spent a bit more effort to make it somewhat functional for people to do drag races on.Ĭurrently Point-To-Point racing or quick back-to-back races are not implemented in rF2. Heartland Park Topeka has a drag strip that I have modelled anyway.
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